OoTR Map Tracker
Created by Darkened5ky and Spleebie
Setup
Copy the zip file into Documents\EmoTracker\packs and then restart EmoTracker.
Usage
When you first start, set the open door / open forest / goal conditions at the bottom left. These affect what locations will show as available. Also set which medallion or stone you got for free. The order of the medallions and stones don’t correspond to the pause menu but to the dungeon locations. So once you find out what you get from the child dungeons, mark the three at the bottom even if they’re medallions.
The maps are split into child and adult, with child on the left/top and adult on the right/bottom, depending on your layout.
Dungeons will not show as full clearable until you obtain all the keys for them. Double-click a dungeon location to pin it so you can track the keys as you pick them up.
Changes
v3.0.0.0
This release prevents the map data from being loaded, effectively turning this into an item-only tracker. The name on the manifest as well as the package page has been changed to OoTR Item Tracker to reflect this. The map data is still contained in the code if anyone wishes to restore it. However, it is very out-of-date as it has not been updated since 2018.
v2.1.0.0
Big changes:
- Added keys to the default tracker layout to support keysanity or for easier key tracking in dungeons. If you previously had a tracker_layout override you might want to consider resetting it
- Goron tunic is only required for floor 2+ of Fire Temple and for Fire Trial
- Zora tunic is only required for the central pillar chest
- New icons for magic and double magic
Bug fixes:
- Spirit temple chests and key access fixed
- Bow required to defeat poes in Forest
- Fixed bean requirements for graveyard HP crate
- Zora’s river access as child without bombs
- Link the goron can be stopped with bombchu (sequence break)
- Windmill HP can be obtained by adult link with nothing (sequence break)
- DC requirements to get to floor 2
- Shadow temple without hoverboots (sequence break)
- Access death mountain crater without lift, and get volcano HP with hoverboots (sequence break)
- Impa’s cow HP can be accessed via cucoo
- Fixed key requirements for Bongo Bongo
- Moved most logic function to lua which should fix some of the weirdness with sequence break access
v2.0.0.2
Bug fixes:
- Fixed Zora’s Domain access rules for both child and adult link, added sequence breakable access via chicken and hover boots
- Added sequence breaks for Shadow Temple, link the goron, and death mountain crater
- Fixed access rules for the child climb chests in Spirit Temple
- Added requiem requirement for child side spirit chests and Colossus HP
- Fixed access rules for Fire Temple
- Fixed tektite grotto access via hammer
- Fixed disabled image for Dampe HP
- Added Lake Hylia Sun item after beating Water Temple
- Removed lift upgrade requirements for Shadow Temple boat
New features:
- New images for freestanding keys in BotW and GTG
- New image for RichardZ
v2.0.0.1
Minor fixes
- Added another small key for fire temple
- Show skull mask deku theater as available as soon as you get zelda’s letter
- Require Zelda’s Lullaby for access to Zora’s Fountain as adult
- Added freestanding key in the sargophagus in BotW (this was light arrows in my last seed)
- Fixed Zora’s River adult access for open grotto
- Fixed Zora’s River heart pieces access for adult with hover boots
v2.0.0.0
Lots of changes to support OoTR 2.0
- Freestanding items (mostly hearts) have been added to various locations
- All grottos with chests or heart pieces added
- Many many many logic fixes/updates
- Map tabs added to the default tracker layout
- New chest images (standard and boss key)
We’ve been testing these changes out pretty thoroughly on the dev version of the randomizer, but let us know if you run into any issues!
v1.0.0.2
Minor fixes:
- Accessing Water Temple without the Zora Tunic shows as a sequence break
- Getting to the Dark Link chest in Water Temple with fewer than 6 keys
- Better support for hintable locations, now you should be able to mark them off without everything turning blue/orange. To add a hint for a location you don’t have access to yet, hit F11 to show all locations.
v1.0.0.1
Every 1.0 release is supposed to have a bugfix within 30 minutes, right?
- Fixed GTG hidden ceiling chest key requirement
- Fixed Jabu Jabu showing available with no ZD access
v1.0.0.0
Our pack is getting added as an unofficial option in EmoTracker so it’s time for a 1.0 release! Here are the changes from the last release:
- Fixed Ganon’s Castle requirements for the Vanilla goal (light arrows are required)
- Updated icon for the vanilla goal
- Shortened some chest names
- Allow shadow temple without lens as a sequence break
- Fixed Biggoron logic to allow completing without Gerudo Fortress access if you get the broken sword or later
- Added a missing key to GTG
- Rearranged chests in Forest Temple to indicate likely order
v0.9.0.1
First github release.