ootr_map_tracker

OoT Randomizer Map Tracker

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OoTR Map Tracker

Created by Darkened5ky and Spleebie

Setup

Copy the zip file into Documents\EmoTracker\packs and then restart EmoTracker.

Usage

When you first start, set the open door / open forest / goal conditions at the bottom left. These affect what locations will show as available. Also set which medallion or stone you got for free. The order of the medallions and stones don’t correspond to the pause menu but to the dungeon locations. So once you find out what you get from the child dungeons, mark the three at the bottom even if they’re medallions.

The maps are split into child and adult, with child on the left/top and adult on the right/bottom, depending on your layout.

Dungeons will not show as full clearable until you obtain all the keys for them. Double-click a dungeon location to pin it so you can track the keys as you pick them up.

Changes

v3.0.0.0

This release prevents the map data from being loaded, effectively turning this into an item-only tracker. The name on the manifest as well as the package page has been changed to OoTR Item Tracker to reflect this. The map data is still contained in the code if anyone wishes to restore it. However, it is very out-of-date as it has not been updated since 2018.

v2.1.0.0

Big changes:

Bug fixes:

v2.0.0.2

Bug fixes:

New features:

v2.0.0.1

Minor fixes

v2.0.0.0

Lots of changes to support OoTR 2.0

We’ve been testing these changes out pretty thoroughly on the dev version of the randomizer, but let us know if you run into any issues!

v1.0.0.2

Minor fixes:

v1.0.0.1

Every 1.0 release is supposed to have a bugfix within 30 minutes, right?

v1.0.0.0

Our pack is getting added as an unofficial option in EmoTracker so it’s time for a 1.0 release! Here are the changes from the last release:

v0.9.0.1

First github release.